

This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning. No Flashes: No flashing strobe effects or you can disable them. Or there is a zoom feature to make them larger. Enemies and player characters are at least 1/6 of the height of the screen.

Large Game Elements: Game characters and other elements are large and distinguishable. ContrastĬolourful Contrasting Palette: Game uses generally high contrast and bright visuals, or has a slider to make this the case. We've documented 8 accessibility features for Visual in A Dance of Fire and Ice which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play A Dance of Fire and Ice, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Specific button operation required to play One Tap Anywhere: Can play with touchscreen, tap anywhere. TouchscreenĪdditional gestures may be required for games played with a screenreader like VoiceOver. Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Keyboard Alone: Can play with just the keyboard. Gamepadġ Button: Can play with a single button. We've documented 7 accessibility features for Controls in A Dance of Fire and Ice which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
